The use of Virtual Reality Games and its Relationship to Cognitive Style (Reflective versus Impulsive) in Adolescence

Document Type : Original Article

Author

Lecturer of Psychology Faculty of Arts - Beni Suef University

Abstract

The current study aims to try to reveal the relationship between the use of virtual reality games and the cognitive style (deliberation vs. impulsivity), and to reveal differences in the level of use of virtual reality games according to gender (males and females), the stage of adolescence (early - middle - late), and the type of games (more – Horror – Simulation). And the extent to which the cognitive style (deliberation vs. impulsivity) contributes to predicting the level of use of virtual reality games (high - medium - low) and the type of games (action - horror – simulation).
The study sample consisted of (120) male and female adolescents (early adolescence from the age of 11-14 years) (middle adolescence from the age of 15-17 years) (late adolescence from the age of 18-21 years). Appropriate statistical tools and methods were used The results found that there are differences in the level of use of virtual reality games according to gender (males and females), stage of adolescence (early - middle - late), and type of games (action - horror - simulation) in favor of late adolescence and users of simulation games, and that the number of errors and latency time contribute by a percentage A significant positive contribution of (0.832) and (0.862), respectively, in predicting the level of use of virtual reality games among adolescents.

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